xna

Ops, I forgot :(

Posted in xna on January 12th, 2009 by Ardnat – Be the first to comment

Sorry, I forgot about incuding the Tank Pic for my new game:

Greetz 2 Passout , Thanks Buddy :)

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Phew, its been along time

Posted in xna on January 12th, 2009 by Ardnat – Be the first to comment

Wow, its been a while now. Im still working on doing that game. But now i have got my xbox working with my computer and sucessfully built a few example games on it. My c# knowalage is growing rapidly, but I noticed one thing. I keep on getting distracted when programing. I might code for a hour or so, but then I get distracted on somthing else. I think its beause of the complexity of c# compared to gm, and how it takes alittle bit of fun from making the game(not that much though). I think this is a major reason why people just give up on games. But im not one of those people, I will not give up and hopefully finish up the game in a month.  EOC’s are coming up witch is probley going to limet me alot. Also the Xbox live Comunity games are increaseing and Im feeling presure in not geting my game out there before it fills up with games that have been in progress and have amazing 3d graphics and make my game look sucky. Anyway, I setup a neat ssh test post for my friends:http://610678.542882.test.prositehosting.net (Please dont abuse this :( ) You can do any thing you want on it, just nothing Illagal or abusive. Well that basicy raps it up, just one last comment is that I think FastHost is the most amazing host I have ever seen, and its been well worth my money getting this hosting account, so thank you fasthost!

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More Xna, Pretty Good

Posted in xna on January 1st, 2009 by Ardnat – Be the first to comment

So far, I have learned pretty much everything for XNA on 2D. I will learn some 3D stuff after I release my game. Heres a image of a tank, that i made to test out my engine.

<<-Cool Eh?

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Hmmm, idea mabey?!

Posted in php, xna on December 28th, 2008 by Ardnat – Be the first to comment

I think I am going to make a php based master server system for my XNA games that use windows. It would use a heartbeat sort of system like in Halo and auto limet people if they are making to many servers with 1 ip. 

Very intresting idea, might try it when im not busy

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Torque X is neat :)

Posted in xna on December 28th, 2008 by Ardnat – Be the first to comment

Ok ive been playing arround with torque X, looks pretty nice, now all I need is to lean how to program with it :(

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Protected: PVT. post for myself, tell the games im working on :) pass=ps2 _toy

Posted in xna on December 28th, 2008 by Ardnat – Enter your password to view comments

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Ahh, xna

Posted in xna on December 28th, 2008 by Ardnat – Be the first to comment

Well right now I am trying to learn XNA sucessfully. What is that you may ask, Well it’s a programing language from Microshit soft, that lets you make games for the Xbox 360. This is very cool beause after you make the game for the 360 you can then sell it on the Xbox Live Marketplace!! This is very very cool because there are over 10 million people on it currently. This mean if %0.01 of the people on live bought your game you would make $250,000 if you game was $5. 

Well im a bit disapointed in the windows side of XNA however, I hate how you have to instal this stupid framework program so that the computer can run the XNA games. Also I dont like how XNA requires people playing your game to have a membership to XNA creator’s club to acess LIVE. (Live is a online multiplayer matchmaking service from microsoft that lets you host games online without needing to keep your computer on). 

Well thats basicly it, Ill probley write some more today at a later time.

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